Jul 14, 2006, 05:27 AM // 05:27
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#1
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Just A Digital Pimp Slap [DPS] - Guild Co-Leader
Profession: E/
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New Update
Elementalist
- Bed of Coals: now deals damage only to non-moving foes. (Too many conditions. for damage eles)
- Burning Speed: reduced cast time to .25 seconds.
- Elemental Attunement: this skill is now attributed to Energy Storage; increased duration to 30..55 seconds. (made it better for eles, since it stays longer, but Um, Is it just me, or does any one else see Mesmer air spikers nerfed bad?)
- Immolate: increased damage to 15..60.
- Mark of Rodgort: increased duration to 10..35 seconds. (not sure, how many people use this skill often? and where?)
- Mind Burn: reduced recharge time to 10 seconds. (maybe good? but i still think ele attune or ether prodigy seems neccessary for continious damage)
- Smoldering Embers: increased damage to 15..60.
- Ward skills no longer affect spirits. (BLAH)
Last edited by Xpl0iter; Jul 14, 2006 at 05:32 AM // 05:32..
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Jul 14, 2006, 05:34 AM // 05:34
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#2
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Krytan Explorer
Join Date: May 2005
Location: Beaverton/OR
Guild: Disciples of Birkler [BIR]
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does immolate actually do ok dmg now? What was the dmg before the buff?
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Jul 14, 2006, 06:04 AM // 06:04
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#3
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Just A Digital Pimp Slap [DPS] - Guild Co-Leader
Profession: E/
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max 53 if i recall
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Jul 14, 2006, 07:24 AM // 07:24
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#4
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Academy Page
Join Date: Aug 2005
Guild: TLH
Profession: E/N
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Still no Shatterstone buff
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Jul 14, 2006, 04:57 PM // 16:57
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#5
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Forge Runner
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
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sweet, anet finally helped us pyros! Elem Attune makes sense, and immolate is always in my build.
Mark of Rodgort is interesting....hardly anything stays alive for over 35 seconds, so is this skill any more usable?
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Jul 14, 2006, 05:42 PM // 17:42
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#6
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Academy Page
Join Date: Sep 2005
Guild: Guardians of the Stars
Profession: Mo/R
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Wards (I thought they already didn't affect spirits) and Ele Att aside, all the skills buffed relate to Burning...
It's strange how Mind Burn was buffed, but neither of the other two were. As already mentioned, no Shatterstone buff. It seems like the list of changed skills was cut short part way through : "We're only allowing a maximum of 8 skill changes per class! You may not change any more than that!", and the person in charge of picking the 8 happened to be a Fire afficionado.
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Jul 14, 2006, 11:58 PM // 23:58
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#7
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Lion's Arch Merchant
Join Date: May 2005
Location: Texas
Guild: Phoolz Like Us
Profession: E/Me
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Yeah that's not a bad theory.
My Ele still feels like he's playing third fiddle to the Curses Nec tho,...gah, we need some more armor penetration or something!
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Jul 15, 2006, 12:10 AM // 00:10
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#8
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Frost Gate Guardian
Join Date: Dec 2005
Location: New York, USA
Guild: Heroes of the Horn
Profession: E/Me
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Considering that the absorption of warriors has been nerfed, this was an un-nerf of ele's. Woot!
When I first read about the Wards, I wondered whether that refers to protection of Spirits (likely), or protection against damage from Spirits (unlikely but possible).
I use Mark of Rodgort sometimes against foes that might live a while, due to high health regen - bosses in other words. It is useful when I am out going for the Skill Hunter titles. Combined with dual attunement, you can keep them burning for a long time.
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Jul 15, 2006, 04:07 AM // 04:07
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#9
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Banned
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I am highly confused by BoC change... what was the problem with it?
It was the only scattering spell i would ever use.
10 points elemental damage increase on immolate/smoldering embers? Oh wow, thats gonna make whole lotta difference... Seriously those needed burning duration buff.
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Jul 15, 2006, 05:09 AM // 05:09
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#10
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Just A Digital Pimp Slap [DPS] - Guild Co-Leader
Profession: E/
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*sigh* totally agreed with ira.
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Jul 15, 2006, 08:48 AM // 08:48
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#11
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Wilds Pathfinder
Join Date: Nov 2005
Location: London, UK
Guild: Rite Of Passage [RP]
Profession: E/Mo
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Quote:
Originally Posted by Ira Blinks
I am highly confused by BoC change... what was the problem with it?
It was the only scattering spell i would ever use.
10 points elemental damage increase on immolate/smoldering embers? Oh wow, thats gonna make whole lotta difference... Seriously those needed burning duration buff.
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Burning is an awesome condition (-7 degen). I have enjoyed using Mark to kill bosses. It would be interesting if they got a duration increase.
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Jul 15, 2006, 10:42 AM // 10:42
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#12
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by Ira Blinks
I am highly confused by BoC change... what was the problem with it?
It was the only scattering spell i would ever use.
10 points elemental damage increase on immolate/smoldering embers? Oh wow, thats gonna make whole lotta difference... Seriously those needed burning duration buff.
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All i can think of is to stop it from been used within Wards in HA. 1 Bed of Coals completely fills a ward. Although it is pretty useless now... all those stationary targets in HA are so screwed........................... might aswell bring Firestorm instead and just use it for spirit control.
Agreed, they need burning buffs, but even if it was 1 second its still 14damage instead of 10. Or if your a ranger 14 damage instead of 2.
Its just stupid that the best skill an ele has is Celestial Storm, which is a fire and forget... (Triple cast celestial storm > bosses)
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Jul 15, 2006, 03:34 PM // 15:34
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#13
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Academy Page
Join Date: Jul 2006
Guild: AoE
Profession: Mo/A
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Well the thing with immolate really boilds down to mana efficency IMO as in
Flare vs Immolate. Before the immolate buff, 2 flares almost always outdamaged a single immolate, even with the burning, they increased the the stock damage on immolate to bring its total damage alittle more on par with flare. To increase the burn duration would make a huge differnce in power, since immolate as mentioned before is really best against thing that are strong to fire damage cause the -7 degen it causes.
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Jul 15, 2006, 11:34 PM // 23:34
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#14
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Desert Nomad
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Quote:
Originally Posted by H2BH
Well the thing with immolate really boilds down to mana efficency IMO as in
Flare vs Immolate. Before the immolate buff, 2 flares almost always outdamaged a single immolate, even with the burning, they increased the the stock damage on immolate to bring its total damage alittle more on par with flare. To increase the burn duration would make a huge differnce in power, since immolate as mentioned before is really best against thing that are strong to fire damage cause the -7 degen it causes.
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The sad comparison though is immolate to fireball. Post 12 skill fireball base damage is greater than immolate including burning. Then you have the single target vs aoe aruement on top of that. Basically immolate needs to be burning 1...4 with the 4s cutoff happening around 13~14 attribute skill. Doing so would also help close the gap between immolate and conjure phantasm. Conjure phantasm doing 120 damage potentially at 12-13 skill currently, with options to further enhance the damage. This is compared to the post buff immolate at 13 skill at 96 damage, but with a 4s burn time would push it to 110 damage. This would make it a much better comparison to both fireball and conjure phantasm, but it would still trail behind conjure phantasm due to immolate gaining only 3pts of damage per attribute increase and no mantra of make stuff burn longer/hit harder.
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Jul 16, 2006, 06:42 AM // 06:42
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#15
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Just A Digital Pimp Slap [DPS] - Guild Co-Leader
Profession: E/
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phades, you shattered my misserable hopes
In fireball and conjure comparison, one is a degen, which will remain unaffected by the armour level, and one is a spell, fire based, which is always affected by the AL. Technically, halved when dealing with the rangers.
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Jul 16, 2006, 02:52 PM // 14:52
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#16
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Academy Page
Join Date: Jul 2006
Guild: AoE
Profession: Mo/A
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But immolate isnt really for damage dealing so much a giving the fire line a second option of dealing damage rather than just fire damage IE burning.
All the other elemental lines have some way of dealing damage other than the type of damage of the line. For instance air has ice, earth has unbloackable, ice had utility and roots. They all have some form of mitigation other than damage or the same element. The exception to this is fire, its method for doing this rogarts and immolate.
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Jul 16, 2006, 10:48 PM // 22:48
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#17
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Desert Nomad
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Odd calling a spell that only deals damage a second option to deal damage. Typically that would be called a skill that isnt worth putting on a skill bar. This is similar to gust and whirlwind doing cold damage. What is more useful out of air are the k/d skills and blind. The damage from ice is just laughable and is only brought for the hex aspect. Earth has options, but you are looking at almost a 50/50 split between things that ignore AL and things that do not as far as damage dealers, with a similar ratio of things that cause exhaustion in the damage dealing catagory. The rest of earth is filled with low mobility utility skills. Fire on the other hand does one thing, damage. To compare it with other things that only deal damage is very fair. The only real problem is that you can only really compare it against AL 60 targets, as the "theoretical" base damage something can inflict up front is pretty much set in stone already. So, just going drastically higher on the damage to hurt things like warriors and rangers would tilt it out of balance when applied against anything without elemental protection, high starting AL, prot spirit, etc.
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Jul 19, 2006, 09:54 PM // 21:54
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#18
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Krytan Explorer
Join Date: Apr 2006
Location: New Jersey
Profession: Mo/
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Quote:
Well the thing with immolate really boilds down to mana efficency IMO as in
Flare vs Immolate. Before the immolate buff, 2 flares almost always outdamaged a single immolate, even with the burning, they increased the the stock damage on immolate to bring its total damage alittle more on par with flare. To increase the burn duration would make a huge differnce in power, since immolate as mentioned before is really best against thing that are strong to fire damage cause the -7 degen it causes.
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Its not a projectile, that counts for alot. Notice how lightning hammer and lightning orb do the exact same damage, however lightning hammer isn't a projectile, so it costs 10 more energy and has 3x the recharge.
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